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[Question] Scene Capture Cube issue

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    [Question] Scene Capture Cube issue

    Hi;
    In the [Reflection project] here is a captured screen shot in the Editor

    Click image for larger version

Name:	Editor Scene Capture.jpg
Views:	2
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ID:	1162435

    When I tried to create a 360 degree image [HDR] using a [Scene Capture Cube] & a [Cube Render Target]; I got this...

    Click image for larger version

Name:	TextureRenderTargetCube.jpg
Views:	2
Size:	466.5 KB
ID:	1162436

    As you see the second image is missing most of the post process effects, moreover there is no emissive materials effect...
    I don't know whether it is [Cube Render Target] limitation issue OR I had missed something to tweak...

    Best regards & Thanks for any help
    Last edited by cadviz; 10-09-2015, 11:03 PM. Reason: Title Modification
    Forgive me; for poor English language

    #2
    My aim is to get a 360 degree image with full post process effects [just as with a camera shot] here is the result

    I had tried with another project... which was better
    Forgive me; for poor English language

    Comment


      #3
      It could be a limitation but the scene capture cube can usually capture a lot of stuff.

      Have you checked the scene capture cube settings to see if everything is ON?

      Click image for larger version

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ID:	1088795

      Comment


        #4
        Originally posted by heartlessphil View Post
        It could be a limitation but the scene capture cube can usually capture a lot of stuff.

        Have you checked the scene capture cube settings to see if everything is ON?

        [Image]
        Thanks for your time...
        Sure; they are all ON except the Motion Blur ... moreover; I had checked the [Engine Scalability Settings] and they were set to High

        Click image for larger version

Name:	SceneCaptureCube Flags.jpg
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ID:	1088798
        Forgive me; for poor English language

        Comment


          #5
          Can you handle epic settings? also resolution scale is low...
          Last edited by heartlessphil; 10-06-2015, 12:35 AM.

          Comment


            #6
            oh man you just made me discover littlstar. I tested a scene I've made with unreal on my iphone 5s and with the gyroscope it's freaking cool to explore all around you! :-)

            Comment


              #7
              Originally posted by heartlessphil View Post
              Can you handle epic settings? also resolution scale is low...
              Resolution Scale is auto changeable depending on the selected setting; and YES I did tried the Epic settings; but got the same result...

              Originally posted by heartlessphil View Post
              oh man you just made me discover littlstar. I tested a scene I've made with unreal on my iphone 5s and with the gyroscope it's freaking cool to explore all around you! :-)
              I'm glad you like it ..., that's why I'm trying to get best results with this method [Scene Capture Cube]...this procedure will make my customer happy to see the design in a panoramic view [360 degrees] on all devices [PC, Laptop, Ipad, Iphone, etc... ] and forget to think about packaging projects for High end PC's [which are not available for most people nowadays]
              Forgive me; for poor English language

              Comment


                #8
                I wish we could raise the rendertarget resolution over 2048x2048 tho! Hopefully soon!

                Comment


                  #9
                  I'm about to give up... but thinking about a silly idea... I don't know if an expert with photoshop can push an advice...
                  With photoshop here is my try...
                  _Change the Image mode to 16bits/channel,
                  _Then Image > Adjustments > Exposure > Gamma Correction = 2.2
                  _Save as TIF
                  I know it is stupidity to think in this way... but here is what I've got...

                  Click image for larger version

Name:	NewTextureRenderTargetCube_Gama ps.jpg
Views:	1
Size:	814.5 KB
ID:	1090984
                  Last edited by cadviz; 11-10-2015, 01:06 AM.
                  Forgive me; for poor English language

                  Comment


                    #10
                    I've done it. It's pretty cool. Exactly like you did. I've uploaded my salk institute WIP on littlstar hehe!


                    Dunno if you can see it... it's early w.i.p

                    http://littlstar.com/photos/aa43772c
                    Last edited by heartlessphil; 10-08-2015, 04:26 PM.

                    Comment


                      #11
                      Originally posted by heartlessphil View Post
                      I've done it. It's pretty cool. Exactly like you did. I've uploaded my salk institute WIP on littlstar hehe!


                      Dunno if you can see it... it's early w.i.p

                      http://littlstar.com/photos/aa43772c
                      Yep... I saw it; it seems like a residential project... good luck
                      but it took about 5 minutes to load...!! I may guess it is a png format with large size; I forgot to tell in my last post (as a final step) to convert TIF to JPG, just to reduce file size with the same quality...

                      wait a minute; I also watched another image (exteriorHQpng) the one with a pool and date palms; I liked the Balcony glass material's reflection... can you please post something about it...

                      EDIT
                      Another question; the lighting along the ceiling edge (above the Monkey picture) I like it... Man; how did you create it; I need it
                      Best regards
                      Last edited by cadviz; 10-09-2015, 12:40 AM.
                      Forgive me; for poor English language

                      Comment


                        #12
                        I faked the reflections with a scenecapturecube too and in my glass material I blend the rendertargetcube with a glass color.

                        Comment


                          #13
                          Originally posted by heartlessphil View Post
                          I faked the reflections with a scenecapturecube too and in my glass material I blend the rendertargetcube with a glass color.
                          Thanks for quick reply... I edited my last post with another question...^^^
                          Forgive me; for poor English language

                          Comment


                            #14
                            The light from the ceiling is just multiple point light with an adjusted source length and radius to look like a neon :

                            Click image for larger version

Name:	tube.jpg
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                            And my glass settings with the faked reflections. Generate the rendertargetcube texture from a scenecaptudecube (I disable capture every frame for performance)

                            Click image for larger version

Name:	glass.jpg
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ID:	1091004

                            Comment


                              #15
                              Originally posted by heartlessphil View Post
                              The light from the ceiling is just multiple point light with an adjusted source length and radius to look like a neon :

                              [ATTACH=CONFIG]60480[/ATTACH]
                              Smart idea and HERE IS THE FIRST TRY

                              Originally posted by heartlessphil View Post
                              And my glass settings with the faked reflections. Generate the rendertargetcube texture from a scenecaptudecube (I disable capture every frame for performance)

                              [ATTACH=CONFIG]60481[/ATTACH]
                              About the Glass faked reflection; I had tried your method before; but didn't work properly for me... due to the (SceneCaptureCube) wrong position...

                              Can you please tell what is the right position for the (SceneCaptureCube) to get accurate Reflection..!!? How far from the Reflective surface ?

                              Best Regards & and many thanks for your time
                              Forgive me; for poor English language

                              Comment

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