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    Problem with material after packaging.

    I try to make material with reflection. I have found guide here http://www.caferaces.com/p/tutorials.html. For testing i create symple materialClick image for larger version

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    Texture i create by using SceneCaptureCube. In editor it's look greate
    Click image for larger version

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    But after packaging something going wrong Click image for larger version

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    After couple days of searching i found that if connect only one channel to BaseColor the result will be BW reflection, but if connect 2 channels the result will be the same- green material. All properties is default. This is a bug, or maybe im doing something wrong?

    #2
    may be exist another way to get reflection without cubemap?

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      #3
      You could use the reflection and metallic parameter in your material + a reflection capture actor (but you wont get the same good result as with a cubemap)

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