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How can I modify the intensity of a normal map when using a texture object?

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    How can I modify the intensity of a normal map when using a texture object?

    For normal normal map texture, I just multiply it with a vector.
    But in TextureObject, It won't let me use the multiply node on it. It says "Texture is not compatible with float".
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

    #2
    You need to pass the texture object to a texture sample node if you want to sample it at a particular point so that you can multiply it.
    NVIDIA GameWorks merged branch (v4.9.2) (v4.12.5) (v4.13 p2)
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      #3
      Originally posted by GalaxyMan2015 View Post
      You need to pass the texture object to a texture sample node if you want to sample it at a particular point so that you can multiply it.
      Thanks, works great!
      Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

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