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    Lighting a Dungeon

    Whats the best way to light a dark dungeon that has torches without using static lighting?

    I've tried point lights with dynamic shadowing on/off and I get massive performance hits with only like 4-6 point lights.

    What should I do to get better performance?

    #2
    Use movable lights. DanielW summarized it here

    Also, not every light needs to be a shadow caster. Try using ies/light functions for torches instead. Also, use ambient lights to simulate the light bounce, so you don't end up with a black tunnel with orange spots.

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