Hello,
There seems to be a problem with drawing translucent materials using a HUD blueprint. If the material is Opaque or Masked, it works. If the material is Translucent, nothing gets rendered to the screen.
There's also a Question on the hub about this here: https://answers.unrealengine.com/que...-with-umg.html but no official answer.
Thanks.
There seems to be a problem with drawing translucent materials using a HUD blueprint. If the material is Opaque or Masked, it works. If the material is Translucent, nothing gets rendered to the screen.
There's also a Question on the hub about this here: https://answers.unrealengine.com/que...-with-umg.html but no official answer.
Thanks.
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