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Translucent materials with UMG

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    Translucent materials with UMG

    Hello,

    There seems to be a problem with drawing translucent materials using a HUD blueprint. If the material is Opaque or Masked, it works. If the material is Translucent, nothing gets rendered to the screen.

    There's also a Question on the hub about this here: https://answers.unrealengine.com/que...-with-umg.html but no official answer.

    Thanks.
    Attached Files

    #2
    The question the AH doesn't provide enough information to diagnose the problem. I'm unable to reproduce the issue.

    Click image for larger version

Name:	OpacityUMG.png
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      #3
      My problem is drawing translucent materials in a HUD blueprint. Indeed, drawing a texture with the Draw Texture node works.

      Click image for larger version

Name:	bp_draw_material.png
Views:	1
Size:	52.6 KB
ID:	1087829
      Last edited by Astronovice; 09-18-2015, 02:19 AM.

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