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Creating a character out of particles

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    Creating a character out of particles

    Hey guys right now I am working on a project that involves using kinect interactivity to create an augmented mirror of sorts. I want to have the reflection basically be a cloud of dust. I have been going through cascade and trying to use the skel/vert surface option but that doesnt seem to be doing much...is this even possible?

    #2
    Originally posted by geylangwarrior View Post
    Hey guys right now I am working on a project that involves using kinect interactivity to create an augmented mirror of sorts. I want to have the reflection basically be a cloud of dust. I have been going through cascade and trying to use the skel/vert surface option but that doesnt seem to be doing much...is this even possible?
    Yes it is possible. in this link : http://illegaloedipus.strikingly.com/ you will see my project in the first photo that is with kinect ue4 and particles. it is very easy

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