So I am facing a new problem.
The particle's material is translucent. They render fine in all cases except for when I have a mirror behind ( which is exactly where I need them to be). The mirror material is a scene capture cube target into base color (no emissive there).
Here is a ss showing how they render normally:

And here is how they render with the mirror behind (they are almost invisible):

Any solution?
The particle's material is translucent. They render fine in all cases except for when I have a mirror behind ( which is exactly where I need them to be). The mirror material is a scene capture cube target into base color (no emissive there).
Here is a ss showing how they render normally:
And here is how they render with the mirror behind (they are almost invisible):
Any solution?
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