I want to render Custom Depth (for outlines) on the Player's Character which spawns via a "PlayerStart" actor. I can only find the "Render Custom Depth" option as a checkbox on persistent objects already within the level ~ the player character does not fall into this category.
I see other games, demos, and even bug reports highlighting the Player Character in Unreal.
How is this done? Is there a checkbox I am missing inside the Character blueprint, or something?
I see other games, demos, and even bug reports highlighting the Player Character in Unreal.
How is this done? Is there a checkbox I am missing inside the Character blueprint, or something?
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