Hi,
Does anyone know the rough overhead of an animated tree (probably made in speedtree) vs the same exact tree as a static mesh, both placed in the terrain-foliage system (and instanced)? Is the animated tree 5% more costly to render or 50% or negligibly different?
Thanks!
Does anyone know the rough overhead of an animated tree (probably made in speedtree) vs the same exact tree as a static mesh, both placed in the terrain-foliage system (and instanced)? Is the animated tree 5% more costly to render or 50% or negligibly different?
Thanks!
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