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How do I get rid of this weird light effect?

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    How do I get rid of this weird light effect?

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    I'm turning my scene completely dark, I know I can tweak "Auto Exposure Brightness" to make it darker.
    But how can I get rid of this white effect and make the materials look consistent?
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

    #2
    That's not the regular unreal editor?

    Show normals. It looks to me like the edge is smoothed. Alternatively, you have a bad tangent basis and specular ends up stretching.

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      #3
      Turn up the roughness all the way and make sure the edge isn't smoothed, like bridgedweller said.

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        #4
        Originally posted by bridgedweller View Post
        That's not the regular unreal editor?

        Show normals. It looks to me like the edge is smoothed. Alternatively, you have a bad tangent basis and specular ends up stretching.
        Thanks. This is a custom map builder I'v created for my game.
        The cube is not smoothed, This is a very simple cube with good normals that looks always good unless in this dark environment.

        Originally posted by Wilkes View Post
        Turn up the roughness all the way and make sure the edge isn't smoothed, like bridgedweller said.
        Thanks. Turning the roughness all the way up will prevent from the user to tweak the material's properties like metal for example.
        Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

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