I'm trying to fake reflections with RenderTargetCube. Works pretty well but when my windows reflect others windows via the RenderTarget, they appear green. They don't appear green on the rendertarget texture tho...just in-game.
My target cube is static, it does not refresh every frame (too demanding). Have an idea?

My target cube is static, it does not refresh every frame (too demanding). Have an idea?
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