Really you're looking at a material and not a particle...It's going to stay in the UV space of your Mesh best although I'm sure it's quite possible with a particle effect...
If you're not looking to add things to the existing materiasl I suggest switching materials when the Stasis is added....Make a flexible MIC and get the Textures needed to recreate most of your objects/actors and switch their materials when this effect is applied...
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Creating a particle like effect that is form fitting and easy to re-use
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Creating a particle like effect that is form fitting and easy to re-use
I'd like to create a "stasis" like field effect around objects. Unlike most implementations which just appear to be a spherical shape, I want my effect to be form fitting, kind of like this horribly low def picture:
Or if there are any fans of Stargate: Atlantic, like the Ancient personal shield device (terrible picture below):
But so far I haven't found a good way to do this. Can somebody point me in the right direction?
I'd rather not have something that requires me to add a bunch of stuff to the material of any object that can have this effect.Tags: None
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