Hey guys,
Just looking for guidance on the best ways to check the performance hits that come from materials in-game.
Usually for this sort of thing I'll just check the size of the asset, or in the case of geometry I'll look at the tri count. But specifically for materials, how can I observe the performance costs?
Thanks!
Just looking for guidance on the best ways to check the performance hits that come from materials in-game.
Usually for this sort of thing I'll just check the size of the asset, or in the case of geometry I'll look at the tri count. But specifically for materials, how can I observe the performance costs?
Thanks!
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