Hey guys,
i've a scene that i build in 3DS Max and imported it into UE4. all materials are set and finished. Now i want to use GI to have a nice lighting which i see in many videos. i tryed the stuff out that the guys are telling but it dont works for me. Also the problem is that i have light everywhere. i all these videos there it's all black until they add light. so i think i've some problems even at the beginning. I dont know if i need some occluder or stuff like this to keep light from outside away. so it would be cool to know what steps i need to take after importing my finished .fbx. What components i need? which settings i've to tweak? does i need any brushes as occluder ?
I hope you can help me because i tryed so many stuff right now and i really dont know whats right or wrong.
Cheers and thanks so far!
i've a scene that i build in 3DS Max and imported it into UE4. all materials are set and finished. Now i want to use GI to have a nice lighting which i see in many videos. i tryed the stuff out that the guys are telling but it dont works for me. Also the problem is that i have light everywhere. i all these videos there it's all black until they add light. so i think i've some problems even at the beginning. I dont know if i need some occluder or stuff like this to keep light from outside away. so it would be cool to know what steps i need to take after importing my finished .fbx. What components i need? which settings i've to tweak? does i need any brushes as occluder ?
I hope you can help me because i tryed so many stuff right now and i really dont know whats right or wrong.
Cheers and thanks so far!
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