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Blueprint "Prefab" Lighting

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    Blueprint "Prefab" Lighting

    I recently found out that you can make multiple meshes into a "prefab" like in Hammer "Source" game editor, using blueprints. However, I am seeing lighting issues using this approach.
    I made a prefab of a house, It consists of around 30 meshes. I selected all of the meshes and "Convert Selected Components Into Blueprint Class" to make my prefab.
    The following is before I converted.
    Click image for larger version

Name:	Mesh Lighting.JPG
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ID:	1151765
    Click image for larger version

Name:	Mesh Lighting2.JPG
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ID:	1151767

    My lighting looked great up until I converted to a blueprint. All of the meshes as a whole seem to be using the same lighting data instead of individually so I get the following:
    Click image for larger version

Name:	Blueprint Lighting.JPG
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ID:	1151766
    Click image for larger version

Name:	Blueprint Lighting2.JPG
Views:	1
Size:	48.5 KB
ID:	1151768

    The inside of a house should be dark in any areas that have no light shining into the windows but the blueprint creation makes it evenly lit... I messed around with all of the lighting settings inside the BP editor and still cannot get it to look right. Does anyone have any tips?
    Thanks

    #2
    Well I finally spent a few more minutes filtering thru the forums and found the solution. I changed the mobility over to static (Not sure why they were not static to start with) and it fixed it!

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