This is fantastic, Ryan! You are the man!
This is exactly what I was hoping to see one day. The cost of running a scene capture has always been the biggest drawback of my system, but it was impossible to achieve the subsurface details without the multi-layered approach. Replacing the scene capture with your new method will cut performance considerably, and retain the eye candy!
I will have to revisit my materials and incorporate your method for the standard reflections model. Your results already match the quality I was able to achieve! Whatever performance hit it brings will certainly be less of a blow than rendering a separate 360.
Your solution is very clever, but it's a little over my head! haha. I need to buckle down and get back into advanced material creation. Still lots to learn!
This is exactly what I was hoping to see one day. The cost of running a scene capture has always been the biggest drawback of my system, but it was impossible to achieve the subsurface details without the multi-layered approach. Replacing the scene capture with your new method will cut performance considerably, and retain the eye candy!
I will have to revisit my materials and incorporate your method for the standard reflections model. Your results already match the quality I was able to achieve! Whatever performance hit it brings will certainly be less of a blow than rendering a separate 360.
Your solution is very clever, but it's a little over my head! haha. I need to buckle down and get back into advanced material creation. Still lots to learn!
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