I've spent hours trying to get these artifacts to go away but it just seems like landscapes cant get a high enough resolution amount of polys around the rounded edges of the terrain slopes to have proper shadows
Tried so many different things I'm not sure how to fix it,
I'm using a realtime move-able dynamic light and don't want to bake light for such a big outdoor environment. Have not baked light already either.
I have changed every shadow setting including bias and every one under the advanced settings of the dynamic light
Also used different resolutions, section sizes of terrain and lod settings etc..but no matter what nothing seems to help!
Must I make terrain myself without landscape and import it as a static mesh instead & create a ton of polys around these areas for proper topology?
Or is there any other way to fix this?
(only terrain casting shadows onto itself in the following pics)
http://i.imgur.com/xY0ozfg.jpg


http://i.imgur.com/zbl8cNu.jpg
Tried so many different things I'm not sure how to fix it,
I'm using a realtime move-able dynamic light and don't want to bake light for such a big outdoor environment. Have not baked light already either.
I have changed every shadow setting including bias and every one under the advanced settings of the dynamic light
Also used different resolutions, section sizes of terrain and lod settings etc..but no matter what nothing seems to help!
Must I make terrain myself without landscape and import it as a static mesh instead & create a ton of polys around these areas for proper topology?
Or is there any other way to fix this?
(only terrain casting shadows onto itself in the following pics)
http://i.imgur.com/xY0ozfg.jpg
http://i.imgur.com/zbl8cNu.jpg
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