Hi all, I have the same problems with dynamic lighting. I choose to ignore this at the moment, otherwise if i stop in every thing I have problems, i never get nothing done.
That said, I am using a dynamic movable light with ray traced shadows. The problem is more noticeable when the light angle is parallel to the landscape.
I will post some screens as soon i get back home
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How to fix jagged shadows on terrain?
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OWI_Enterprise replied -
OWI_Enterprise repliedYou can solve this through adjusting the cascade and bias settings.
I have done so for two maps now.
i would love to post a screenshot but 4.9.1 just crashed on me......
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CyberDev repliedI still cant get rid of this problem especially now that I'm using bigger terrains. I'm using the maximum landscape size and it seems impossible to bake lights on it because its so big. Swarm crashes or the editor crashes or it just takes way to long.
How can I get rid of these shadow artifacts on a fully dynamic non baked landscape?
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CyberDev repliedI was kind of going by what viper said in another thread-
Originally posted by darthviper107 View PostFor large worlds, I would avoid using lightmaps, at the very least you will end up with a large amount of hard drive space taken up by them and a huge game install.
If you can wait to test out upcoming 4.8 it has some dynamic GI updates and might suit your purpose better. The Kite demo will also be made available which is a large outdoor world example.Last edited by CyberDev; 08-22-2015, 12:18 AM.
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Arnage repliedWell, there are not many other options as this is an inherent problem of shadow mapping. Although properly adjusted bias values should allow you to reduce the issue significantly.
Your only other real-time option are the distance field based "raytraced" shadows as they don't suffer from this specific issue.
By the way, if your reason for real time lighting is to save lighting build time I would advice against it. Static lighting might have its own headaches, but in the end I would never sacrifice a significant part of my performance and quality simply to ease development.
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fighter5347 replied-Smooth the part of the landscape a little bit
-rebuild the light with production quality
-increase the lightmap resolution of the landscape
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Arnage repliedWhat bias values did you try? As that is definitely the thing to adjust. For real-time large scale lighting you tend to have to raise this quite a bit and sacrifice some contact shadow detail to remove the artifacts at grazing angles.
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CyberDev started a topic How to fix jagged shadows on terrain?How to fix jagged shadows on terrain?
I've spent hours trying to get these artifacts to go away but it just seems like landscapes cant get a high enough resolution amount of polys around the rounded edges of the terrain slopes to have proper shadows
Tried so many different things I'm not sure how to fix it,
I'm using a realtime move-able dynamic light and don't want to bake light for such a big outdoor environment. Have not baked light already either.
I have changed every shadow setting including bias and every one under the advanced settings of the dynamic light
Also used different resolutions, section sizes of terrain and lod settings etc..but no matter what nothing seems to help!
Must I make terrain myself without landscape and import it as a static mesh instead & create a ton of polys around these areas for proper topology?
Or is there any other way to fix this?
(only terrain casting shadows onto itself in the following pics)
http://i.imgur.com/xY0ozfg.jpg
http://i.imgur.com/zbl8cNu.jpgLast edited by CyberDev; 04-21-2015, 05:11 AM.Tags: None
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