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Looking for some tutorials on Revit to 3DS to UE4 workflow with an architectural preference.

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  • replied
    What a brilliant plug-in and response! Thank you very much.

    Time to get stuck in

    Leave a comment:


  • replied
    So far using the TS Tools plugin for max has been a life saver. My current workflow from Revit to UE is to export an .fbx from Revit, import it into Max. Inside Max I'll remove any geometry that's unnecessary & then UV Unwrap each mesh as recommended by various tutorials around. Then it's just a matter of using TS Tools as instructed and you'll reasonably quickly have everything up & running in UE.

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  • Looking for some tutorials on Revit to 3DS to UE4 workflow with an architectural preference.

    Hey there,

    I am looking for some starting points or best practices in getting my designs into UE4 (I'm sorry, google hasn't been so kind to me)
    and I figured this was the best place to ask for some expert advice.

    Currently I handle my material work in Revit, make lighting or slight textural adjustments in 3DS and render it there and then in Mentalray.
    I feel like I am out of my depth at the moment as UE4 requires some additional knowledge like UV mapping and maybe some other aspects
    I am currently unaware of and have to get to grips with.

    Would any of you recommend that I learn 3DS max in it's entirety or is that a bit drastic if I only need to tweak my model in 3DS?

    I know of people in a similar situation to me and would probably appreciate the help too!

    Thank you.
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