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    Material not supported during export

    I have a static character mesh using 3DS MAX, when exporting to FBX, it gives me these warning: WDM modifiers from the following object(s) Modifier Stack have been disabled
    for the export process:

    -MeshHair
    -LongHair
    -MeshHair1
    -MeshHair2
    -MeshHair3
    -EyeBrows
    -EyeLashesUp
    -EyeLashesDown
    -EyeLashesDownL
    -MeshHair4

    And:
    The following lights are not supported by the plug-in and will not be exported:

    -VRaySun00

    Only those objects made use of Vray Material, and when imported to UE4, the objects lised above does not show up.
    How to make Vray supported for FBX ??

    #2
    Hi!

    FBX support only Standart 3DS MAX Shader. UE4 has own shader and light systems, which not compatible with Vray. And you need build shader and light from scratch.

    I recommend for you read these documents about FBX Content Pipeline.

    https://docs.unrealengine.com/latest...hes/index.html
    https://docs.unrealengine.com/latest...FBX/index.html

    Comment


      #3
      Use the Standard material, you can then use the most simple options like diffuse color and place your texture maps (it will import texture maps)

      Comment


        #4
        Ok, but is there a way to export the mesh with Vray as the VraySkin look very good ?

        Comment

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