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Aliased cubemap reflections :(

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    Aliased cubemap reflections :(

    Hi community,
    I'm working on car paint shader but I have a problem with the quality of the reflected cubemap. Actually my environment is a high quality HDR map (8000x4000) displayed at 1024*512 in game. (2048x1024 makes no differences)
    I'm trying to have a very sharp/high quality reflection, but as you can see on the images, the reflections look nice when I'm close to the hood but they are getting very very dirty/aliased as the camera goes away from the car hood.......and I need to solve this problem.
    I tried every kinds of "Mip Gen Settings" for the HDRI map but nothing works.... Any idea ?
    Thank you !

    the hood with carpaint:
    Click image for larger version

Name:	hood_carpaint.jpg
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Size:	79.6 KB
ID:	1146861

    the hood with a chrome shader close and far from camera:
    Click image for larger version

Name:	hood_close.jpg
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Size:	96.4 KB
ID:	1146862
    Click image for larger version

Name:	hood_far.jpg
Views:	1
Size:	84.3 KB
ID:	1146863

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