Hi there,
For instance we have a grass patch placed all over an area, and we'd want to apply some sort of color/luminance variation on them. Not per grass or patch but for example the way we make variation into landscape surface using a macro texture. We can change intensity, scale etc. of the applied variation easily.
http://8pic.ir/images/qhzqb39b9j3eduu79kz8.jpg
To explain what I mean more simpler:
Grass without variation
http://8pic.ir/images/iqtxr9vcdiul6vpd5882.jpg
Grass with a cloud texture overlayd on top of the screenshot
http://8pic.ir/images/smkq2ilcokxplwsyvnep.jpg
Can we do this to painted foliage via the material/shader ? probably based on world space or something?
For instance we have a grass patch placed all over an area, and we'd want to apply some sort of color/luminance variation on them. Not per grass or patch but for example the way we make variation into landscape surface using a macro texture. We can change intensity, scale etc. of the applied variation easily.
http://8pic.ir/images/qhzqb39b9j3eduu79kz8.jpg
To explain what I mean more simpler:
Grass without variation
http://8pic.ir/images/iqtxr9vcdiul6vpd5882.jpg
Grass with a cloud texture overlayd on top of the screenshot
http://8pic.ir/images/smkq2ilcokxplwsyvnep.jpg
Can we do this to painted foliage via the material/shader ? probably based on world space or something?
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