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Different Normalmaps for LOD in one Material?

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  • replied
    Thank you very much .

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  • replied
    You could create a master material with a texture parameter for the normal map -> after that create a material instance constant and replace the normal map texture.
    There are ways how to fade in/out other textures -> I think the grass ground material from the starter content does this (+ also the sand material from the vehicle template -> when you are near it's a diffuse texture - when you are far away it's just one colour)

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  • started a topic Different Normalmaps for LOD in one Material?

    Different Normalmaps for LOD in one Material?

    Is it possible to have different Normalmaps for LOD in one Material, or is there another rather simple way so that I don't have to make a new Material for each LOD (because the only thing that has to be changes is the Normalmap, for a better fitting one).
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