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    Need some advice with materials

    I'm very confused when it comes to texturing models. I have just modeled a prison cell block and I'm aware that i can texture objects in Maya but it looks like textures from a playstation 1 game and thats not what I'm aiming for. I want nice smooth materials but have no idea on how ? people have said you do this inside of UE4 instead of maya but how do i select and texture the individual objects for example the door to a cell ? as its all combined when imported into UE4. Sorry if i sound stupid

    #2
    There are a few great resources to help you to get started in this direction. Just be assured: The material editor (and especially the result) is pretty much the strongest point of Unreal and it's rendering.

    Here's the general documentation on it:
    https://docs.unrealengine.com/latest...als/index.html

    And here we got a youtube series by Epic to get you started:
    https://www.youtube.com/playlist?lis...wZNYe_N8IcYWS-

    This should at least get you to a point where you can create quite a bit with the editor. If you then have another question don't hesitate to hop over to the answerhub or the rendering forum to ask some more specific questions.

    Cheers!

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      #3
      1. create your meshes in a 3d program
      2. texture them in the program (uv mapping) + add material slots (make sure that you dont use too many of them -> draw calls)
      3. export the mesh + texture
      4. import everything
      5. right click on the texture - create material - assign it to the mesh

      Now take a look at the upper doc links

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