I have a skyscraper(Building) in my game and i want to enable "Ray-traced soft shadows" but i get very ugly resolution problems even with the quality set to 100.0, I get these problems because my

building mesh is too big! I was recommended two options,

1) - Divide your building mesh into more modular pieces and enable RTSS(Ray-traced soft shadows) on each part (which would solve my problem) but inflicts another problem (see below)

2) - Increase the "RTSS" resolution volume manually in the source code.

Now with solution 1, it would take me 40 X longer if i was to divide my mesh into 40 parts, and that's a problem when i have hundreds of large assets!.

With solution 2, Unfortunately there is absolutely no documentation. So i'm asking (you) the forums to see if there are any other options or solutions to my situation. Thanks for considering my topic!

building mesh is too big! I was recommended two options,

1) - Divide your building mesh into more modular pieces and enable RTSS(Ray-traced soft shadows) on each part (which would solve my problem) but inflicts another problem (see below)

2) - Increase the "RTSS" resolution volume manually in the source code.

Now with solution 1, it would take me 40 X longer if i was to divide my mesh into 40 parts, and that's a problem when i have hundreds of large assets!.

With solution 2, Unfortunately there is absolutely no documentation. So i'm asking (you) the forums to see if there are any other options or solutions to my situation. Thanks for considering my topic!

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