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    UMG and Materials

    I've created a holographic shader that I'd like to add to a UMG widget, but the docs are not very clear on how UMG handles materials.

    The material itself looks kind of like this: http://i2.wp.com/www.tomlooman.com/w...r_hologram.jpg

    The bands are animated, glow, etc, so I was wondering if UMG widgets could even use materials like that.

    #2
    Emissive and Opacity only, no post process effects - so glow requires you to provide a texture with glowyness built into the texture.

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