I understand that the resolution for lightmap (default 64) is dependent on the object. But what is the best way to know the ideal resolution for each object? For example, if I have a square floor thats about 20' x 20' should this have a lightmap resolution of 1024 or higher? Then if I have a small object such as a desk on that floor, should it have a smaller resolution of like 128 or lower? Or is it entirely depended on the size of my lightmap UV layout and how it looks during Lightmap build?
Basically is there a rule-of-thumb that you should never go higher than 1024 or something? Or a workflow of - start low, test, increase until it looks good enough?
Thanks
Basically is there a rule-of-thumb that you should never go higher than 1024 or something? Or a workflow of - start low, test, increase until it looks good enough?
Thanks
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