Hey All,
I'm having a weird issue. I have this test level where I have a rough glacier mesh sitting in a water plane. Nothing unusual about the meshes themselves, the shaders are fairly basic as well. The water is opaque and the glacier is subsurface. But where the meshes overlap, especially once I move the camera away and look at it from a distance, there's a weird flickering issue where slices of the glacier are being cut away to reveal the water, and then it pops back into place, and then away again, etc. This doesn't happen where the glacier overlaps the background mesh with a skysphere/cubemap texture on it, which is the other dark blue background in this image next to the yellow outline of the water mesh. Can anyone shed some light on this issue?

Any help is greatly appreciated!
I'm having a weird issue. I have this test level where I have a rough glacier mesh sitting in a water plane. Nothing unusual about the meshes themselves, the shaders are fairly basic as well. The water is opaque and the glacier is subsurface. But where the meshes overlap, especially once I move the camera away and look at it from a distance, there's a weird flickering issue where slices of the glacier are being cut away to reveal the water, and then it pops back into place, and then away again, etc. This doesn't happen where the glacier overlaps the background mesh with a skysphere/cubemap texture on it, which is the other dark blue background in this image next to the yellow outline of the water mesh. Can anyone shed some light on this issue?
Any help is greatly appreciated!
Comment