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How to scale the material

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    How to scale the material

    I'm using the vehicle template on Unreal Engine 4.7.1.
    It has a floor of static mesh.
    I would like to change a material of the floor.
    Because that floor is scaled by (X:500, Y:800, Z:2), textures in material will be scaled as same.
    I would like to shrink those textures.
    How can I solve this problem?

    #2
    1. add a texture coordinate node
    2. connect it with the uv from the texture sample
    3. scale the textur up or down

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      #3
      use a texcoord node

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        #4
        Thank you for your help.
        Problem was solved.

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          #5
          Thank you!

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