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Post process blendables AA issue

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    Post process blendables AA issue

    Hey, I'm working on an underwater scene and for that i need some custom atmospheric effects. I've implemented a shader for 'fog' and caustics, but there seems to be a problem around the edges of objects. The blendables are set to be before translucency. Does anyone have a solution to this problem? In the documentation it seemed that moving the effects to an earlier stage would fix these issues, but for me it didn't.

    - Jens

    Screenshot of the problem.
    Attached Files
    Last edited by jgm; 03-05-2015, 11:02 PM.

    #2
    I am using two custom nodes, would that in anyway affect the output? I'm also using SceneColor:SceneDepth a lot, which i'm suspecting isn't helping.

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