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    Audio Video Texture sync

    hello all,

    I have been looking around the web and have not found a way to get the a video texture and its audio to sync. It always seems like the audio is off by a couple of seconds every time. I have a client asking for for me to work on a project and this is a crucial part of it. I don't want to say I can do it unless I find a way for these to be synced. Any help would be greatly appreciated.

    Thank you,
    Darius Kirschner

    #2
    Great question. I'm hoping to find out the same thing.

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      #3
      No one able to help out with this?

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        #4
        I never had issues with Bink audio being out of sync. For a UE3 project, though, I actually opted to handle the audio in-engine instead of through the .bik file. If audio is out of sync, try delaying the video a bit in the game's programming. Wish I could be of more help.

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          #5
          hmmm it looks as thought *.bik files are not supported in UE4

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            #6
            I have the same problem. I tried to add some nodes in the level blueprint in order to play the audio file right after video starts to play. The video file works and plays well but I dont know how to continue from there in order to synchronize them.
            Any ideas?

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