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Is this possible

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  • replied
    Thanks Errvald, very interesting suggestion

    I have never done anything like that before so i'll have to do some looking around, let me know if you have interesting links

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  • replied
    You could make a depth mask post process. Like making a hidden object the shape of the body and use that to hide the water.
    Last edited by Errvald; 12-18-2014, 07:45 PM.

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  • replied
    Here is another example

    Having let's say a water plane and a sphere, and not have the plane visible through the sphere

    Click image for larger version

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  • started a topic Is this possible

    Is this possible

    Hi,

    I'm trying to make a mesh not render past another one, here is an example of what i'm trying to avoid

    Click image for larger version

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    I was thinking that the only way this could be possible is with some sort of sorting priority, like always having the boat drawn over the water

    Is an effect like this possible with UE4?
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