For the banding, do you also get this same effect if you make a long object and give it a zheight based gradient that lerps between 2 color values?
It might be some floatingpoint inaccuracies, how big is the scene actually, 1:1 scale or is it actually scaled down a lot compared to 1unit = 1cm?
Another thing to check is any display/gpu settings, are you rendering 32bit or 16bit color to your monitor?
It might be some floatingpoint inaccuracies, how big is the scene actually, 1:1 scale or is it actually scaled down a lot compared to 1unit = 1cm?
Another thing to check is any display/gpu settings, are you rendering 32bit or 16bit color to your monitor?
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