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UMG - SkeletalMesh, yep, another Inventory guy.

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    UMG - SkeletalMesh, yep, another Inventory guy.

    OK, I got all documentation I could find and as much others I'm trying to get a character rendered to an inventory screen.

    Since there is no Alpha channel on Screencapture (by the last twitch video comment) I thought about make a chromakey from the Rendertarget (the idea is good) BUT I'm getting the skybox reflected on the character.

    Click image for larger version

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    I couldn't see any flag on material or mesh to hide then from this automatic material reflection, how could I get rid from this?


    Thank you.
    VIDA - U4 Indie Goth Horror Game
    Project Thread

    #2
    LOL, the idea didn't worked well...

    Click image for larger version

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    Anyway, about my question, the 2D scenecaptureactor has a postprocess control over screen space reflections, "zeroing" it solved the undesired artifacts.
    VIDA - U4 Indie Goth Horror Game
    Project Thread

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      #3
      You would be better off placing a quad or some other fake background behind the character in 3D and not having to worry about chromakeying it. Might be nicer anyway, you could have him on a nice little pedestal, maybe a happy little bush and a tree.

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        #4
        Originally posted by NickDarnell View Post
        Might be nicer anyway, you could have him on a nice little pedestal, maybe a happy little bush and a tree.
        I am with Nick on this one!

        Maybe a flower too

        Rama
        UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

        ♥ Rama

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          #5
          @Nick, Rama

          Thanks for the feedback.

          As you said, a nice BGQuad will do the trick, now I'm managing to get a character class that "mimetizes" my modular character to be spawned as a child actor from the guy that writes to my RT.
          Using teleport or a moveto to place the own player character on the platform will probably cause cloth breaks (as we've seen on so many games).

          After get something "almost ready" I'll try get a video capture.


          Regards.
          VIDA - U4 Indie Goth Horror Game
          Project Thread

          Comment


            #6
            Well... Looks like it's working.

            I need improve the communication to don't pass by the level BP, anyway there are more things to do on this.



            Around 2 months... Maybe too much sprites to do. LOL
            VIDA - U4 Indie Goth Horror Game
            Project Thread

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              #7
              very nice

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