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Normals in Unreal vs Marmoset tool bag

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    Normals in Unreal vs Marmoset tool bag

    Hey

    So im working on some assets for my level and i cant get the normals right, i have flipped the Y channel, but it still doesn't look right, Marmoset tool bag has a feature called scale and bias, and that makes it look perfect there, im sure there is a similar feature is unreal im just to dumb to figure it out, anybody have any tips on how to fix the nasty seam i get and have the normals be more pronounced and seem natural.

    The attachment feature doesn't work so i cant show a picture for now
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    #2
    +1

    Me too having same problem, specialy comming with textures from Substance Designer.
    YouTube:Coruja Games
    Twitter:@_corujagames
    Facebook:@corujagames
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      #3
      Maybe you can upload the files to show us an example and we can help you see where you went wrong?
      Gerald Howard Untario




      gerald@howardesign.net
      www.howardesign.net

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