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HZB LOD Meshes

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    HZB LOD Meshes

    I've just been looking at optimising the HZB for dynamic objects. I've noticed that the HZB seems to render the with highest level of detail regardless of how many LODs have been generated.

    Is there currently any plans to change this, because its seems very inefficient? Is there currently a hack to enable this if it does exist?

    Cheers
    Sean
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