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World Aligned Normal Blend issues

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    World Aligned Normal Blend issues

    I've tried this a bazillion ways that I know how and still can't this working.

    My material has 3 components, grass, rock and dirt. They all get applied to the terrain based on their angle. The diffuse blending works, I just can't get the normal blending to use one map on the grass- the rock normal always shows up.

    The following shot shows the same scene with diffuse turned off on the bottom shot so you can see the difference:
    Click image for larger version

Name:	RockGrass.jpg
Views:	1
Size:	614.6 KB
ID:	1140340

    And the material, like I said, I've tried all combinations of piping it through with varying results but not the one I want-

    Click image for larger version

Name:	TerrainShader.jpg
Views:	1
Size:	731.8 KB
ID:	1140338
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