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Help with shadow cascade distance?

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    Help with shadow cascade distance?

    How can I have a higher resolution shadow when I'm further away from my tree? It seems like I have to get too close to the shadow to get the higher resolution shadow to fade in,
    I'd like to see the higher resolution version when I'm further away

    [I'm using fully dynamic realtime lighting for my project and no baked lightmapping]

    I tried using some console commands for cascades from the scalibility reference here https://docs.unrealengine.com/latest...nce/index.html
    but they did not seem to do anything,
    Am I only able to use the commands by putting them in the ini files before I start the engine and not from the console command window while im using it?

    Or is there another easier way?


    #2
    Hi,

    What you're seeing is the transition between static and dynamic lighting. This is the way Stationary lighting works. I can see in your video that the shadows say "Preview" indicating lighting is not build. You will want to do this before you see proper results.

    Tim
    Tim Hobson | Learning Resources | Epic Games
    UE4 Documentation

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      #3
      I'm trying to have all realtime dynamic lighting and not have to bake because I'm working on a really large outdoor area,
      Is there a way without having to build lighting?

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        #4
        Change your light mobility to Movable and you'll have fully dynamic lighting.
        Tim Hobson | Learning Resources | Epic Games
        UE4 Documentation

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