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    Bullet holes?

    I have bullet hole material that I want projected or place on walls and other things when hit by a bullet. How do you do that?

    #2
    1. create a decal material
    2. spawn it when the projectile hits something (in the projectile bp)

    Click image for larger version

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      #3
      Ok cool. thank you I will try this. What about imported static mesh? Will the decal wrap around a none flat surfaces?

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        #4
        Originally posted by DJ-INSERT View Post
        Ok cool. thank you I will try this. What about imported static mesh? Will the decal wrap around a none flat surfaces?
        Well based on this decal tutorial: https://www.youtube.com/watch?v=v-1H6EGnOas it looks like they do, but I haven't tried impact decals yet.

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          #5
          Yeah I see now. I like tesladev tutorials, quick and easy.

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