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InstancedStaticMesh on IOS for OPENGL ES2- not supported yet?

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  • replied
    To clarify: OpenGL ES 2 (non-Metal devices) will now actually render the instanced components using emulation (they didn't used to render at all!).

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  • replied
    This should be working as of 4.4. Feel free to open an answerhub ticket if it doesn't!

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  • InstancedStaticMesh on IOS for OPENGL ES2- not supported yet?

    As I found out from this topic https://forums.unrealengine.com/show...Mesh-on-mobile this feature was not supported on OpenGl ES2 at Mar 2014. But UE 4.4 release notes tells "New: Added support for Foliage Instanced Meshes on mobile devices." So will Epic plain to support instancing for staticmesh on mobile as well as they support for foliage ? If plain, what are the approximate dates?
    Or can you give some notes that would help to implement this feature by myself?
    I have tested on IPad mini(first generation) with IOS 8.1
    Thanks for attention...
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