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Shader Warming actor?

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    Shader Warming actor?

    I could have sworn that I read about the "shader warming" actor, that I could place in locations to get shaders visible from those locations to get pre-warmed while the level loads (to avoid hitching after load.)

    However, I can't find anything like it in the Wiki or in the Unreal 4.5 editor. Did I dream this?
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