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Setting negative scale in blueprint causes flipped faces.

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    Setting negative scale in blueprint causes flipped faces.

    As the title, says, if i set a negative scale on a static mesh (in blueprint), it's faces will flip. Is there a way to fix this?

    #2
    It seems, enabling and disabling the static mesh visibility fixes the problem. Id be happy to learn more about the issue if anyone knows anything though.

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      #3
      Well, it's how negative scale works. It's not an issue.
      Alessio Paoletti - https://ale32.github.io/

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