Hi everyone!
I'm looking for a way to create a similar effect to this in Mario Odyssey: https://youtu.be/AIcEYLP4HW0?t=541
Basically, where part of a mesh becomes transparent when the player walks behind it. Any ideas on what would be the best way of achieving this?
Preferably if there was a way to use a second static mesh to block out what part of the original mesh should become transparent.
Any advice is greatly appreciated!
I'm looking for a way to create a similar effect to this in Mario Odyssey: https://youtu.be/AIcEYLP4HW0?t=541
Basically, where part of a mesh becomes transparent when the player walks behind it. Any ideas on what would be the best way of achieving this?
Preferably if there was a way to use a second static mesh to block out what part of the original mesh should become transparent.
Any advice is greatly appreciated!
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