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how can i have transparency blend? its either full opaqe or invisible

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    how can i have transparency blend? its either full opaqe or invisible

    does anyone know how to have an opacity mask in ue4? that you know you can have in-between values etc

    i also need it to have normal opaque shading
    setting it to translucent removes lighting and it has no shading
    its basically toon shading with opacity

    how can i just have normal opaque rendering with blended opacity?
    im just trying to do hair planes with opacity map
    Click image for larger version

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    #2
    Switch the "blend mode" from "Opacity Mask" to "Translucent" and change the "translucency"-"lighting mode" options from "Volumetric NonDirectional" to "Surface ForwardShading".
    If the translucency rendering options are too expensive, consider using "blend mode" "Opacity Mask" and use the "Dither" function node. But it sometimes causes unwanted smearing.

    Click image for larger version

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    Last edited by NotSoAccurateNo1; 10-30-2020, 03:56 PM.

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      #3
      Originally posted by NotSoAccurateNo1 View Post
      Switch the "blend mode" from "Opacity Mask" to "Translucent" and change the "translucency"-"lighting mode" options from "Volumetric NonDirectional" to "Surface ForwardShading".
      If the translucency rendering options are too expensive, consider using "blend mode" "Opacity Mask" and use the "Dither" function node. But it sometimes causes unwanted smearing.

      Click image for larger version  Name:	transluscency.JPG Views:	0 Size:	66.7 KB ID:	1827683
      the opacity works like this but the lighting is completely different and not correct for hair etc

      the material is basically flat shaded now

      i also dont have a blend mode called opacity mask
      Last edited by FriendlySeal; 10-31-2020, 09:55 AM.

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