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Suthriel replied -
BernhardRieder repliedThank you very much for your response.. I guess... I need to explain a little bit more what I am looking for.
Question:
How can I animate the opacity of an object within the Sequencer?
Even if the question sounds fairly easy.. here is a Video I had to document to actually showcase the problem I have.
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MostHost LA repliedWhat? There is no "blend mode".
if you have 2 attributes you break the attributes, do the mixing, and make attributes again - or use a pre-made function which is probably called blend material attributes.
You likely mean something else... if not. Copy the function, change the lerps to whatever blend node you want.
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Material?
MakeMaterialAttributes
How can I specify or assign the Blend Mode for the "MakeMaterialAttributes" node?
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