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    Material?

    MakeMaterialAttributes

    How can I specify or assign the Blend Mode for the "MakeMaterialAttributes" node?


    #2
    What? There is no "blend mode".
    if you have 2 attributes you break the attributes, do the mixing, and make attributes again - or use a pre-made function which is probably called blend material attributes.

    You likely mean something else... if not. Copy the function, change the lerps to whatever blend node you want.

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      #3
      Thank you very much for your response.. I guess... I need to explain a little bit more what I am looking for.

      Question:
      How can I animate the opacity of an object within the Sequencer?

      Even if the question sounds fairly easy.. here is a Video I had to document to actually showcase the problem I have.

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        #4
        I might be wrong, but this sounds like a case for a Lerp, unless i miss something very important something like this:

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          #5
          holy cow... thank you so much suthriel.. you made my day!!!

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