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Why Is My Grass Overlit and How To Fix It?

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    Why Is My Grass Overlit and How To Fix It?

    I've been struggling with getting realtime grass to look good.

    I am using Megascans MeadowPack for the Grass.

    I have no idea what i'm doing wrong, I know I can adjust the lighting intensity but that changes the whole scene.
    Is lightbaking the only thing that will fix this?

    Only when looking at the grass from the back with SSS it looks decent.

    Here are some screenshots regarding my issue, as you can see in the sunlight the grass is almost bright white;
    Attached Files

    #2
    Open the textures for the grass in the texture editor. To do so:

    Access the grass material in the material editor by double-clicking the material (in content browser or in material slot of details panel) or right-clicking material and selecting edit.
    Double-click the image preview of its texture(s) in the sampler node.

    or, alternatively, go to the Textures folder of the grass, double-click on a texture or right-click and select Edit.

    Once it's opened, scroll down to the Adjustments properties.
    Try changing one or more of Brightness, Brightness Curve (increasing darkens, decreasing brightens), Saturation (could help to increase it a bit), and RGB Curve (like contrast).

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      #3
      Originally posted by presto423 View Post
      Open the textures for the grass in the texture editor. To do so:

      Access the grass material in the material editor by double-clicking the material (in content browser or in material slot of details panel) or right-clicking material and selecting edit.
      Double-click the image preview of its texture(s) in the sampler node.

      or, alternatively, go to the Textures folder of the grass, double-click on a texture or right-click and select Edit.

      Once it's opened, scroll down to the Adjustments properties.
      Try changing one or more of Brightness, Brightness Curve (increasing darkens, decreasing brightens), Saturation (could help to increase it a bit), and RGB Curve (like contrast).
      Oh wow thanks man, I didn't even know UE4 had a texture editor!

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