I added a standard SunSky to my scene, however the falloff or what is it called is giving weird results on a standard sphere (the diagonal parting on each sphere) with Unreal's Automotive materials. What is going on?
It's happening with all shaders by the way..
edit: hmm it is the shadow component. It still looks wrong imho?
It's happening with all shaders by the way..
edit: hmm it is the shadow component. It still looks wrong imho?
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