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Merged actors are dark when the lighting is built

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    Merged actors are dark when the lighting is built

    I have a modular building interior and each segment looks different when the lighting is built. My approach to fix this is to merge the actors together that make a single wall to remove the seems. But when the lighting is built the merged actors are black but it looks fine when a point light is lighting it ( like a flashlight).

    Why does the lighting change when actors are merged and how can i fix it?

    #2
    Did you check the lightmap UVs? They should have non-overlapping UVs for the baked light to work.
    Alessio Paoletti - https://ale32.github.io/

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