Announcement

Collapse
No announcement yet.

Panner mask help

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Panner mask help

    On the picture is my setup. Is it possible when the game start my texture to be "1" and when I start specific blueprint "T2" to start to cover the texture with "2" and when "3" cover "T1" to stop? I can't find how to stop panner when I want and to using longer texture, for example T2 is 200x100px while T1 is 100x100px. How to make T2 out of vision and only when panner start to come in the visible part of the texture?
    Attached Files

    #2
    Originally posted by raijmar View Post
    On the picture is my setup. Is it possible when the game start my texture to be "1" and when I start specific blueprint "T2" to start to cover the texture with "2" and when "3" cover "T1" to stop? I can't find how to stop panner when I want and to using longer texture, for example T2 is 200x100px while T1 is 100x100px. How to make T2 out of vision and only when panner start to come in the visible part of the texture?
    Like this:

    Click image for larger version

Name:	mat.JPG
Views:	72
Size:	248.4 KB
ID:	1817155

    In BP, manipulate the parameter. Just stop changing it when you want the texture to stop.
    Check out Zof ( puzzle game ) on Steam:

    https://store.steampowered.com/app/1414480/Zof/

    Comment


      #3
      Originally posted by ClockworkOcean View Post

      Like this:

      Click image for larger version  Name:	mat.JPG Views:	0 Size:	248.4 KB ID:	1817155

      In BP, manipulate the parameter. Just stop changing it when you want the texture to stop.
      But how to extend the texture, if I import first image 100x100 and second 200x100 unreal just compress the second image in square when I add it as texture sample in the material
      Last edited by raijmar; 09-30-2020, 08:32 AM.

      Comment


        #4
        Originally posted by raijmar View Post

        But how to extend the texture, if I import first image 100x100 and second 200x100 unreal just compress the second image in square when I add it as texture sample in the material
        Have you tried changing the sampler source, you might be able to get the texture to lie outside bounds that way:

        Click image for larger version

Name:	ss.JPG
Views:	60
Size:	18.4 KB
ID:	1817182
        Check out Zof ( puzzle game ) on Steam:

        https://store.steampowered.com/app/1414480/Zof/

        Comment


          #5
          Originally posted by ClockworkOcean View Post

          Have you tried changing the sampler source, you might be able to get the texture to lie outside bounds that way:

          Click image for larger version

Name:	ss.JPG
Views:	60
Size:	18.4 KB
ID:	1817182
          No, it not help

          Comment

          Working...
          X